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1. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Covert Mobile Depot: Uses stront (or something like that) to keep a cloak running. Will decloak if anything gets close (like normal cloaking behavior), so it will decloak when you close in on it (just make sure you remember where you put it!). Wil...
- by Daedalus II - at 2013.11.13 18:09:00
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2. Sticky:Dev Blog: Better Living Through Mobile Structures - in EVE Information Portal [original thread]
Two questions: What will the cyno inhibitor cost (roughly)? What happens to a cyno that is already up when the cyno inhibitor activates?
- by Daedalus II - at 2013.11.13 17:54:00
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3. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Daedalus II, 50, 95, 82, 39, 16, 02, 57, 14, 04, 79, 23, 91, 21, 35, 80, 53, 33, 65, 74, 19, 42, 26, 46, 13, 88, 73, 68, 84
- by Daedalus II - at 2013.08.06 10:24:00
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4. Sticky:Dev Blog: A New Live Event for July - in EVE Information Portal [original thread]
Smart, if rather obvious, way of flooding imgur with images of beautiful EVE locations... What's better than advertising? free advertising :D
- by Daedalus II - at 2013.07.01 22:18:00
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5. EveWho.com - Corporation and Alliance member listings. {beta} - in EVE Technology Lab [original thread]
Hey, I have a suggestion that I don't think should be too complicated to implement. It would be really neat if you could take an entire corp or alliance and import all members into your address book. This is of course for when you need to add al...
- by Daedalus II - at 2013.06.26 18:15:00
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6. Radial Menu - action mapping - in EVE General Discussion [original thread]
Indalecia wrote: EDIT: also, when you do use the action from the radial menu, the pointer warps back to the center of the button you clicked (even when it was not on it), which is counter-intuitive and intrusive in my opinion. I agree with t...
- by Daedalus II - at 2013.06.10 08:02:00
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7. Blockade runner unscannable hold follow-up - in EVE General Discussion [original thread]
It would have been nice if you for example could see the number of items in cargo when you scan it, but not exactly what. That way you know if it is 0 that it's empty and not valuable to gank. But meh, I still think they put it on the wrong trans...
- by Daedalus II - at 2013.06.03 19:46:00
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8. Blockade runner unscannable hold follow-up - in EVE General Discussion [original thread]
So now that the blockade runners have been equipped with their unscannable holds for a while, has anyone noticed a difference in how often they are ganked? Are they even used now? Are people still auto-piloting them in high sec? If so, are they ga...
- by Daedalus II - at 2013.06.02 00:03:00
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9. jEveAssets 1.7.3 (Incarna 1.0.0) - in EVE Technology Lab [original thread]
Wow, that is awesome! Thanks :) Now I don't have to do it :D I'll give you a like as well.
- by Daedalus II - at 2013.06.01 18:21:00
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10. [IDEA] Adding untrained skills to queue - in Player Features and Ideas Discussion [original thread]
How about this: Skill A requires Skill B and Skill C. Skill A can be injected as soon as both Skill B and Skill C has at least 1 skill point (or level) in them. That is; you have to start the training of all depending skills before you can injec...
- by Daedalus II - at 2013.05.31 17:14:00
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11. Hi sec researching is getting bad - in Player Features and Ideas Discussion [original thread]
What CCP could do (although I don't think industrialists would appreciate this) is increasing the research price a lot in high sec. That way POS research costs (which today are a lot higher than station cost) would be on more equal footing and m...
- by Daedalus II - at 2013.05.31 17:03:00
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12. A vision for null sec - in Player Features and Ideas Discussion [original thread]
Cameron Cahill wrote: This isn't about getting people to move to 0.0 in general, its about getting people to be in the currently unused systems. The way I see it the reason for that is that more or less all unused systems are currently de...
- by Daedalus II - at 2013.05.30 15:43:00
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13. A vision for null sec - in Player Features and Ideas Discussion [original thread]
Maybe nullsec shouldn't be just about how much isk you can make there? Maybe it should be more about camaraderie, the feeling of building an empire, owning and defending space, being self-sufficient within the group. I mean if your goal is a reli...
- by Daedalus II - at 2013.05.30 08:01:00
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14. A vision for null sec - in Player Features and Ideas Discussion [original thread]
Cameron Cahill wrote: As for 'breaking the stranglehold of the big powerblocks', all of the current blocks took their space by killing another block, or the remnants of one. There is no game mechanic stopping you from doing the same. We earned...
- by Daedalus II - at 2013.05.28 18:07:00
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15. A vision for null sec - in Player Features and Ideas Discussion [original thread]
monkfish2345 wrote: 1) having enough content per system to support a sensible number of players. I can't see how this can be true. If it was then the primary reason for not going to nullsec would be that every system is already milked for ...
- by Daedalus II - at 2013.05.28 16:26:00
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16. 500mil for your opinion! - in EVE General Discussion [original thread]
Find a couple of like minded people with similar amount of cash, buy a couple of POS towers, capitals and supercapitals, break into some nullsec area and see for how long you can survive before one of the powerblocks waste you :)
- by Daedalus II - at 2013.05.27 21:04:00
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17. jEveAssets 1.7.3 (Incarna 1.0.0) - in EVE Technology Lab [original thread]
Hi, I just started to use the program, really nifty I must say :) There are a couple of things I would like added to the routing system though. I checked the current issue list and I want to promote issuthe 86 (adding a specific starting system...
- by Daedalus II - at 2013.05.25 21:56:00
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18. CCP, how about raising player limit in Jita??? - in Player Features and Ideas Discussion [original thread]
The CSPA charge on local I think sounded like a good idea. Another fun idea would be to add a voting system of sorts where whenever someone gets enough votes they get thrown out :D
- by Daedalus II - at 2013.05.13 16:30:00
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19. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
The only certificate I show publicly is Hull tanking: elite, because as we all know, real men hull tank. I think certificates should be changed into what people expected them to be when they were introduced; a collection of skills an experienced ...
- by Daedalus II - at 2013.05.03 12:23:00
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20. Sticky:Dev Blog: WantToTrade: Tags for Security Status - in EVE Information Portal [original thread]
CCP Masterplan wrote: Sugar Kyle wrote: Two step wrote: How is it possible that someone so awesome as CCP Masterplan has so few likes? You people... He obviously needs to both post more and do more low sec touching. Mmmm? Don't tempt...
- by Daedalus II - at 2013.05.02 16:00:00
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